Sprite packing, teaching, etc.
Honestly, everything I did is still backend, so nothing super interesting to report on. Lots of the hours here was teaching my friend proficiency with C# and general gamedev/SWE practices, but I still do have some stuff to share!
I have an irrational hatred of dictionaries.
So, while a normal human might be inclined to create a Dict<string, Sprite>, I made a whole seperate project that packs sprites into a texture atlas and makes a slightly absurd amount of properties so you can statically access every one! Honestly, it works very well and makes sprites super easy to use – I know manually writing out a .cs file is a little odd, but hey, if it works it works.
Side note, I switched to linux!
After windows decided to randomly lock me out of my laptop for an hour because it “detected odd activity”, I decided to finally bite the bullet and just install Linux. And it’s been pretty good! Honestly, everything is very tranferable from Windows, at least for a programmer, it’s a shockingly easy switch. Also it’s fun using the terminal more often and feeling like a hacker lol. Currently running Fedora w/ KDE Plasma for anyone who’s curious, although I think I’m going to switch to either Arch or Debian, I’m not super content with the dnf package manager or Red hat, altho I will say KDE Plasma is great.
Alright, I’m going to wrap this up early(ish) b/c I still have a days of coding ahead of me (I just realized that it stops counting after 10hrs)
Oh last thing – I’m going to start doing daily devlogs to track my progress a bit more accurately as me and my friend start to lock in more. Look forward to seeing you guys later today then!
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.