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Devlog 0 – Movement, Occlusion, Debug Console, etc.

hey y’all, thanks for checking out my devlog! In case you’re wondering why this is titled “Devlog 0” and not “Devlog 1”, it’s because everything in this devlog is actually just rehashed from some random testing I did a while back for a game I never ended up developing further. Anyways, I’ll go over the three main parts. Bear in mind, a lot of the work in this build is backend and the end result looks like I made it in 10 minutes, but I promise there’s a lot going on behind the scenes!

1. Occlusion

Pretty simple, just drawing a shadowed area where the player won’t be able to see.

2. Debug Console

So this is definitely one of the things that I did not code right now. A while back I made this really handy debug console thingamajig and I figured I’d show it off here. The system was originally made in Monogame, and I coded a whole text input system just for the debug console lol. This project is in Raylib C# but they’re similar enough that I just ported the code over.

3. other random info

ok i kind of realized that I haven’t really explained what this project is about. To be honest I’m not quite sure – I’m going off the vague idea of a top-down heisting game (like Payday 2 or Entry Point on Roblox), but obviously I’ll have to see what’s fun. Right now I’m going to start working on guns, a level editor, and enemies. After that’s done, I’ll hopefully have a more concrete idea of what I want to make.

ok that’s it thanks for reading bybye

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