Flying enemy is complete, in record time!
wow, 8 hours for an enemy, how quick D:
This was a challenge, but also really fun.
This enemy is the flying one, which made it a little more difficult than just the copy and paste of old ones but still pretty cool. It works using a Navigation Agent, which is like Godot pathfinding. Fast forward three hours and a whole lot of troubleshooting, but that works.
The enemy detects the player in the same fashion as the other enemies and then activates the nav-agent to being movement. It’ll follow the player through vents, passages and really anywhere. The fly has three main detection circles, the first one tells it to move towards the player, if the player enters the second one, it’ll freeze and stop moving, and if the player gets even closer, it’ll try to move away (by reversing the velocity var outputted by the nav-agent, iyc) the enemy’s one hit, acourse, but is really annoying to attack, (ill rework ground pounding to make this easier later). The enemy has a shooting attack, that is on a 6 second timer if it can see the player, otherwise it’s just on hold. its shots are pretty slow, so there easy to avoid, but in a crowded fight ya never know.
The main quirk of this enemy is it has a really long forgetfulness timer, so even if it can’t see you, it’ll continue to follow for quite a long time, much longer than other enemies.
Next:!
-stationary, weird wall tentacle that shoots at you
-egg spawner that hatches into 1 of three enemies (mystery ooh)
-doors (ikr)
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