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5h 26m 3s logged

ORIGIN ENGINE

version 0.19.3

First ship is coming up soon! Even tho ive been working on really
exciting stuff, i really would like to focus on actually learning and
having a deep enough understanding of vulkan and other stuff like the
best engine’s architecture before actually logging and building
something open and usable, thats why i feel this is a good place to
finally ship this project as it is and maybe come back to it at some
point

Pre-ship checklist!

  • I’ve updated the website! now you have a few new sections with new
    information like the game i build using this engine and other cool
    stuff!

  • published a new version to the github releases page (0.19.3 i think),
    with the binaries for the demo game and the sandbox for both windows and
    linux! the web build is still there on the website but it is marked as
    legacy tho

Its been super fun to work on this and ive learnt a lot but i really
really really think i could make something so much better with all the
knowledge i now have and with some serious research, this is pretty much
what ive explained in most of all the previous devlogs (the last 2 or
3)


I’ve been working on applying some of the stuff ive been working on to
the engine, like the new renderer class its now pretty much ported
nicely! ive also tested that everything worked cross platform and yay!
the project is very ready to hold any new game or project you might
wanna do with it, although i might wanna make a quick tutorial on how to
work with the engine on a github repo cuz its not very intuitive

Known issue

I’ve been trying to add support to the engine for builtin shaders but
ive realized that its a super deeper problem than what i was expecting,
id honestly do something like making all the shaders be done with
something like slang and then compile them to spirv without any glsl
intermediary


PD: the video you see is a demo scene you can find at
assets/scenes/physics.scene if you wanna try it by yourself!!!

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