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9h 8m 45s logged

ORIGIN ENGINE

I’m sorry in advance that these and probably the next few devlogs wont have very exiting things or new and awesome information but sometimes you gotta focus on boring structural stuff that its just not really fun…

The new Project-Based System

  • The engine is now very dependent on the sandbox editor, sort of like a symbiotic relationship between the sandbox and your code editor, because thats where you will not only handle your assets but also play the game. The previous version just had the sandbox to be a tiny map editor tool that not even i would use half of the time

  • The project (also called environment) then would have its own “environment” literally where all your assets would be included, with very little naming restrictions, this would make working on the project super easy and itd be easy too to use git with it (maybe build a builtin git UI??? it could be cool)

I’ve already built the base for it and I’ve already added support for ImGui only for the OpenGL backend, i was thinking of adding a different UI system but this one will do for now :))

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