ORIGIN ENGINE
Another update to the best game engine there is that starts with the letter “O”
(i think). Today’s devlog is small, bust most likely will be start of a new series of very much needed updates to the engine!. It’s important to note that most of the things ive been working on are not yet finished :((
New stuff!
New things that are completely finished:
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Fix the sandbox UI, it was missing imgui flags from previous bug fixes i had to do because the docking branch of imgui was broken, they fixed it so i just rolled back!
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Cleaned up the rendering class, specially important for the new updates im working on, because im gonna need to do a hell lot of abstraction!
Things im working on
Im taking the current base of the engine to make a new “modular” system just for the love of the game, the most basic thing ive done is to allow the user to choose between SDL3 or GLFW for windowing, although input is currently only handled with SDL3 regardless….
There’s a lot of exiting stuff coming SOON^(TM), hope you like them!! (vulkan?, probably not lmfao)
PD: yes! this is the origin engine running nicely in a steamdeck!!!
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