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urged-st

@urged-st

Joined June 1st, 2026

  • 7Devlogs
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astrophysics enthusiast.

https://www.instagram.com/urged.st/
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39m 30s logged

UI changes

  • changed up that boring graph, I added gridlines and a scale, changed the waveform colour to green to make it easier to see.

New features

  • pulse detection now factors in distance (totally didn’t forget to add this before lol) so pulses from further away won’t be detected as they are too weak (as in real life!)

Next Ideas

  • I want to add more information, probably a toggleable menu in the corner with some basic information about pulsars

  • maybe a catalogue of real pulsars?

  • a pulse rate tooltip, I am definitely adding this one in the next session its too essential to leave out

  • probably gonna switch some of the UI up, the logic is working fine at the moment I’ve spent a lot of time on it so might focus on aesthetics for an hour or so

Note about the screenshot:
You can see that the beam is covering the observer line of Earth, and there is some signal being produced, however it’s below the threshold of 0.2, hence why it displays “NO SIGNAL”!

UI changes

  • changed up that boring graph, I added gridlines and a scale, changed the waveform colour to green to make it easier to see.

New features

  • pulse detection now factors in distance (totally didn’t forget to add this before lol) so pulses from further away won’t be detected as they are too weak (as in real life!)

Next Ideas

  • I want to add more information, probably a toggleable menu in the corner with some basic information about pulsars

  • maybe a catalogue of real pulsars?

  • a pulse rate tooltip, I am definitely adding this one in the next session its too essential to leave out

  • probably gonna switch some of the UI up, the logic is working fine at the moment I’ve spent a lot of time on it so might focus on aesthetics for an hour or so

Note about the screenshot:
You can see that the beam is covering the observer line of Earth, and there is some signal being produced, however it’s below the threshold of 0.2, hence why it displays “NO SIGNAL”!

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48m 30s logged

UI Changes

  • added distance counter
  • added pulse counter

New Features

  • tried to implement a pulse counter (it works :D), counts pulse based on whether or not last pulse was valid

  • I also added a “reset view” button, as even as a developer it was annoying having to re-run the program to test different distances and angles, so reset view brings Earth back to its initial position (so you can have it come back after dragging it miles away lol)

Fixes

  • I had to fix this one as it was just qol, but after selecting any preset, then changing the sliders, the selected preset didn’t show “custom” it showed whatever one was picked last, which could be misleading for new users.

alsooo i have an instagram now, check it out for video logs (and drop a follow if you’d like to :)
https://www.instagram.com/urged.st/

UI Changes

  • added distance counter
  • added pulse counter

New Features

  • tried to implement a pulse counter (it works :D), counts pulse based on whether or not last pulse was valid

  • I also added a “reset view” button, as even as a developer it was annoying having to re-run the program to test different distances and angles, so reset view brings Earth back to its initial position (so you can have it come back after dragging it miles away lol)

Fixes

  • I had to fix this one as it was just qol, but after selecting any preset, then changing the sliders, the selected preset didn’t show “custom” it showed whatever one was picked last, which could be misleading for new users.

alsooo i have an instagram now, check it out for video logs (and drop a follow if you’d like to :)
https://www.instagram.com/urged.st/

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52m 20s logged

Added a distance factor, and different presets for the pulsar!

Signals are now weaker the further away you place Earth, and you can select preset pulsar types to investigate.

Added a distance factor, and different presets for the pulsar!

Signals are now weaker the further away you place Earth, and you can select preset pulsar types to investigate.

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42m 7s logged

Not much done, just fixed a bug where the using the slider would drag the background along with it 😭

Not much done, just fixed a bug where the using the slider would drag the background along with it 😭

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1h 41m 16s logged

Learnt how to use function mousePressed and Relesased, so i’ve made the background pannable, and also added zoom. You can now drag Earth around too!

Learnt how to use function mousePressed and Relesased, so i’ve made the background pannable, and also added zoom. You can now drag Earth around too!

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34m 1s logged

Finished the base template

I added the waveform viewer and signal status - this took most of the time, the sliders weren’t too hard to figure out. At least now it’s working fully.

Next steps? I am going to try and have Earth be movable, so users can see the effect of observer position, might also make it have a scrollable and zoomable background maybe, make it feel more like a space engine.

Finished the base template

I added the waveform viewer and signal status - this took most of the time, the sliders weren’t too hard to figure out. At least now it’s working fully.

Next steps? I am going to try and have Earth be movable, so users can see the effect of observer position, might also make it have a scrollable and zoomable background maybe, make it feel more like a space engine.

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1h 4m 9s logged

Finished base model of the pulsar, it spins! First time using canvas so it took longer than expected.

Finished base model of the pulsar, it spins! First time using canvas so it took longer than expected.

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